---
updatedAt: 2026-01-05T17:04:37.000Z
agentTools:
  projectIndex: https://developer.didimo.co/llms.txt
---

# Didimo Shape Editor Resources

Set up your Shape Editor quickly and easily using our downloadable package.

The **Shape Editor Resources** was designed to help users create and configure a **Shape Editor** in the fastest and most efficient way.

It includes all the essential resources required to get started and streamline your setup process.

## What's included

This package contains:

* A **Bone Shaping** folder with the the files required to configure a deformation rig, enabling the creation of variations for any Template in the project.
* A **Texture Processing** folder with Masks and LUTs that can be used to create albedo variations.

<Image align="center" border={false} width="400px" src="https://files.readme.io/26554b2594c5bfe05c843fa01357db68a509f48966d33a9e0d8b8b37d67813de-Screenshot_2025-12-23_at_18.35.53.png" />

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## How to use the Shape Editor Resources

Once the package is downloaded, you’re ready to set up your own **Shape Editor**. Refer to the [Shape Editor](https://developer.didimo.co/docs/shape-editor#/) page for detailed instructions on configuration and usage.

If you're using our <Anchor label="**Demo Project**" target="_blank" href="https://developer.didimo.co/docs/download-the-demo-project#/">**Demo Project**</Anchor>, this package is already included, you can explore an example of how there resources are applied in the preconfigured **Shape Editor** under the **Male** template.

<Image align="center" border={false} src="https://files.readme.io/6bd589793032e3569d23c260bfa91fe89350e60b5b15d565f5efda36ed62caa0-Screenshot_2025-12-23_at_18.18.12.png" />