We're happy to release an update to our Customer Portal, Cloud API, CLI, DGP and Unity SDK. Details below
- Didimo is now in Unity Asset Store
- Added 2 new hairs: 007 and 009
- Improved didimo textures: albedo, normal and ambient occlusion maps.
| |
---|
 | Removed undesirable baked-in light from albedo texturesImproved normal and ambient occlusion mapsFixed instability generating packages in FBX and glTF format |
📘   Find out more about the didimo package
here
| |
---|
 | New "didimo-debug-id" header on every requestNew "didimo-generator" header, which enables the identification of the DGP version that was used to fulfil the requestNew metadata.json file include in every didimo packages |
📘   Find out more about the Cloud API
here
| |
---|
 | Fixed application removal UI issue, where a removed application would only be removed from the UI after a page refresh |
📘   Find out more about the Customer Portal
here
| |
---|
 | Fixed sample didimo scroller componentAdded cloth shaderFixed an issue with the DidimoLookAtController, where the pose wasn’t being correctly reset. Also made it behave more naturallyAdded event to the mobile sample, that allows an iOS app to get notified when our Unity communication interface is readyAlways re-calculate bounds of submeshes, so e.g. eyes don’t disappear during animationRemoved eyelash shadowsFixed issue with the share feature, where the scene was too darkAdded support for didimos with hair, straight from the glTF packageAdded hair 007 and 009Improved hair rendering quality |
📘   Find out more about the Unity SDK
here
| |
---|
 | CLI is now compatible with multiple DGP versions (it will adapt to each DGP based on the selected API Key)The expected didimo generated cost is now presented before the actual generation process starts executingIt's now possible to use a didimo package (instead of the DMX) as the input to the deformer actionsFixed false error condition that happened on longer deformation requests |
📘   Find out more about the Didimo CLI
here