22:December

Platform Release 22#22

We're happy to announce the last release of 2022 with a new web tool - try a didimo - and updates to our Customer Portal, CLI, DGP, iOS app, Unity and Unreal SDK. Details below

> > Release Highlights

  • Improved Likeness of didimos by improving skin tone estimations and facial contour landmarking.
  • Improved support for glTF : added multiple material support, reduced size of file and enforced mesh consistency.
  • Improved Blender support for FBX package.
  • Asset Fitter package is now private - It is an incremental service available to customers with a character generation contract. Contact us.
  • Added take a picture for didimo generation in Customer Portal
  • Updates to our Didimo Unreal Plugin
  • Try a didimo: a new web based tool to generate to quickly your first didimo - no need for registration.



> Didimo Generation Pipeline v2.5.14

  • Updated hairstyles with multiple materials
  • Improved glTF format compliance, meaning that output glTF has less errors/warnings
  • Lighter weight glTF output
  • Enforced fully consistent glTF mesh topology across all didimos
  • Fixed FBX format to load in Blender
  • Improved face reconstruction using facial contour and lip landmarking refinement
  • Improved skin tone estimation with reduced dependency on photo lighting
  • Reduced TAT by only retargetting the animation poses that are selected
  • Extended avatar file (avatar_info.json) to include gender, body and garment information
  • 📘   Find out more about the didimo package here


    > Cloud API

  • Updates to the webhooks actions
  • 📘   Find out more about the Cloud API here


    > Customer Portal

  • Updated WebGL preview of a didimo, with better performance, improved shadows and updated camera control
  • Added the possibility to capture a photo directly from the browser UI
  • Multiple UI and navigation bugfixes
  • 📘   Find out more about the Customer Portal here


    > Unity SDK v4.6.1

  • Added support for latest didimo changes
  • Modified UI on the Asset Fitter Controller
  • Fixed a bug where bounding boxes of didimos were imported incorrectly
  • Asset Fitter graphs: Added the ability of excluding the didimo meshes from the output
  • Asset Fitter graphs: Added the ability of excluding the materials and textures from output
  • > Unity SDK v5.0.0

  • Changed glTF loader library to glTFast
  • Fixed a bug where body alpha masks weren't being applied
  • Allow users to specify and customize the materials used to render didimos
  • Dropped support for didimo packages without avatar_info.json (v2.5.11 or lower)
  • > Unity SDK v5.0.1

  • Asset Fitter graphs: Added the ability of excluding the didimo meshes from the output
  • Asset Fitter graphs: Added the ability of excluding the materials and textures from output
  • > Unity SDK v5.1.0

  • Improvements to hair shader improvements
  • Asset Fitter package is now private - contact us if you want to use it
  • Fixed a bug where didimos would fail to load if project was in Standard render pipeline
  • 📘   Find out more about the Unity SDK here


    > Unreal SDK Preview

  • Import a didimo FBX package to any project
  • Create animation and character blueprints
  • Drive your didimo animations at runtime
  • 📘   Find out more about the Unreal SDK here


    > Didimo CLI v2.8.0

  • Updated command shortcuts and documentation
  • 📘   Find out more about the Didimo CLI here





    > Showcase



    Try a didimo (WebGL)
  • Initial release of a fully web based didimo generation tool
  • Option to choose hair and garments from our collection
  • Share the generated didimo, using a direct URL
  • Claim the generated didimo into a new account
  • Try a didimo
    Unity Asset Store
  • Updated didimo to use latest DGP
  • Updated dependency to Didimo Unity SDK v5.X
  • Male Avatars

    Female Avatars