22:August

Platform Release 22#16

We're happy to release an update to our Customer Portal, Cloud API, CLI, DGP and Unity SDK. Details below

> > Release Highlights




> Didimo Generation Pipeline v2.5.11

  • Fixed bug and improved face detection in photos with multiple faces: pick largest face with high detection confidence
  • 📘   Find out more about the didimo package here


    > Cloud API

  • Improved bulk processing stability
  • Introduced explicit DMX version validation
  • Added didimo generation templates support
  • 📘   Find out more about the Cloud API here


    > Customer Portal

  • Improved didimo generation UI (it's now more compact)
  • Improved didimo generation pooling system
  • Improved package purchase UI
  • it's now possible to update account information and trigger the purchase on the same step
  • Added information helpers about didimo generation options
  • 📘   Find out more about the Customer Portal here


    > Unity SDK v4.4.10

  • Updated to Unity version 2021.3.8f1
  • Added support for FBX didimos, and new version of glTF didimos (not released yet on the DGP, and still subject to change)
  • Improvements to hair rendering, especially with strong lights
  • General Code cleanup
  • Improvements and optimizations to our shaders
  • Fixed broken prefabs
  • We now use prefab variants so updates to didimo packages are seamless, and won't break scenes
  • Fixed issues on WebGL support
  • Improved body demo scene
  • Improved ARKit sample
  • Fixed an issue where the first import of a glTF didimo wasn't setting normal map textures as normal maps in import settings
  • Fixed a bug where our glTF importer couldn't load standard glTF files, only didimo glTFs
  • Fixed NaN issue on LegacyAnimationPoseControllerEditor
  • Asset Fitter: Added support for all facial items
  • Asset Fitter: Added support for Mesh Filters placed on the rig hierarchy
  • Asset Fitter: Added support for Skinned Mesh items that use a separate rig that is based on the Genesis 8 rig.
  • Asset Fitter: Added support for Skinned Mesh items that use a small separate rig, not based on the Genesis 8 rig, with bones used to dictate position
  • Asset Fitter: Added the Asset Fitter Helper.
  • 📘   Find out more about the Unity SDK here


    > Didimo CLI v2.6.0

  • Added bulk process support
  • Added didimo generation templates support
  • Updated generate new didimo parameter order to introduce support for didimo generation templates
  • 📘   Find out more about the Didimo CLI here