In order to use the ARKit Face Capture, you must use a device with iOS 14.6 or higher and ARKit face tracking capabilities.
- This plugin only works within the Unity Editor.
- Currently we only support Play Mode
The setup is based on the Live capture setup guide available here. Check it for more details.
Live Capture doesn’t show up in the package registry open the Package Manager, select
Add package from git URL and add
There is an example scene that is already set up to capture a performance out of the box.
- Download and install the Unity SDK using our Quick Start Guide
- Open the DidimoLiveCaptureExample scene in
- Create a Companion App Server; In the Menu bar, select
Window → Live Capture → Connections
- Dock this Editor Window so you can easily access it later
Create Server → Companion App Server
If there is a notification to Configure Firewall, select that option to automatically add a dedicated inbound rule in your firewall so that you can connect apps from your local network
Play Modeand make sure the server has started
- Connect your phone to the server and see your didimo animate.
Now that you have your didimo animating, you can record an animation simply by:
- Pressing the record button on the phone
- Selecting the TakeRecorder object from the hierarchy
- Pressing the Start Recording button in the Inspector window.
To finish recording, press the button again. By default, the animations are stored under
Assets/LiveCapture/Takes or Assets/Takes. You can change this folder by selecting the TakeRecorder object from the hierarchy and changing the
Directory field in the Inspector window. You can also use this window to set a name for the recorded files and add a description, so you can more easily sort through your animations and takes.
While in play mode, to playback an animation, switch from
Live mode to
Playback mode in the TakeRecorder. Then select what animation you wish to review and press
If you are happy, you can also convert these Unity animations clips into Didimo JSON animations so that you can use them anywhere else more easily!
To convert animations into JSON files, we provide a tool called Live Capture Animation Converter that you can find on the menu bar, under
Didimo > Tools > Live Capture Animation Converter.
Select the corresponding AnimationClip that you recorded, which should be a
.anim file from Unity, and the location to save the JSON with the converted mocap data. Usually, the AnimationClip file is on the directory that you selected for the recordings on the TakeRecorder, inside a folder with the same name as you chose for the clip, and also has the same name.
Updated 4 days ago