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POPUL8 EXPRESS

  • What is Popul8 Express?
  • Installing Popul8 Express
  • Starting with Popul8 Express
    • Before You Start
    • Creating a New Project
    • Importing Your Base Character (Template)
    • Adding Deformables, Shapes, and Animations
    • Shape Editor: Step by Step Guide
    • Intersection Solver: Fixing Deformable Collisions
    • Create Your First Crowd
    • How to Export from Popul8 Express
    • Bridge it to Unity or Unreal Engine
    • FAQ
  • Preparing Assets for Popul8 Express
    • Best Practices for Preparing Templates for Popul8 Express
    • How to create Deformables for Popul8 Express
  • Step-by-Step: Importing the Demo Project
  • Popul8 Express Walk-through
  • Base Concepts
  • Features
    • Asset Importing
      • Logs
    • Bridge
      • Bridge to Unity
      • Bridge to Unreal
    • Asset Fitting
      • Asset Fitter
      • Intersection Solver
    • Shape Editor
      • Shape Editor
      • Blendshape Transfer
      • Create a Manifold for your Template
    • Rig Transfer
    • Skin Transfer
    • Optimized Data
    • Deformable Variation
    • Culling
    • Crowds
    • Post Processors

See Under the Skin

  • 2.5 Didimo Specification
    • Geometry Package
    • Texture Package
    • Animation
    • Garments
    • Package Profiles
    • Body Bind Poses
    • Groom, Hairstyles
    • Built for ARKit
    • Built for AWS Polly TTS
    • Built for Oculus Lipsync

Best Practices

  • Input Image (Selfie)
    • Depth image

Installing Popul8 Express

Before starting, book a demo and request the Popul8 Express software and license file from our team.

Updated 11 days ago


What’s Next
  • Before You Start
  • Popul8 Express Walk-through