Logs
When importing assets or performing certain operations, Popul8 runs validation checks and may notify the user by adding an icon next to the model. In some cases, issues can be fixed directly within Popul8, and we will provide guidance accordingly.
These logs are categorized by severity:
Error
Errors are the most critical type of log. If an error appears, the asset cannot be used as intended until the issue is solved.

Shape Conversion
ES001 - Mesh Count isn't the same.
ES002 - Mesh Names aren't the same between the 2 models.
ES003 - Vertex count isn't the same between the 2 models.
ES004 - Topology isn't the same.
ES006 - Rig between shape and template doesn't have the same number of bones.
ES007 - Rig between shape and template isn't the same.
ES008 - Material Count isn't the same.
Take the following steps to fix the materials in a shape.
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Right click your shape marked with ES008 and/or ES009 and choose Convert To >> Model
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Once it's converted, right click the Model and select Create >> Material to create new materials or delete the ones that might be extra. Change the names to match the template exactly.
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Drag the model to the outliner in order to expand the tree view to access the nodes with Skinned Meshes, inspect the model and assign the materials accordingly.
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Convert the model into a Shape.
ES009 - Material names aren't the same.
Refer to ES008.
Texture Import
ET001 - Error loading texture.
ET002 - Texture is empty.
ET003 - Texture's resolution isn't power of 2.
ET004 - Texture's resolution isn't square.
Model Import
EM001 - The FBX is invalid.
EM002 - Model is empty,
Warning
Warnings do not prevent Popul8 from functioning, but they may indicate potential issues. They are displayed so the user can determine whether the reported issue needs to be addressed.

Model Import
WM001 - Invalid texture path - Albedo
When we import FBX models and they have a path to a texture that doesn't exist in the disk, we leave this warning in the material. You can make the warning go away if you assign a texture to the respective slot.
WM002 - Invalid texture path - Normal
Refer to WM001.
WM004 - The FBX file has no Fbx Nodes.
Deformable Conversion
WS001 - Rig between deformable and template isn't the same, this might result in animation issues.
Information
In some cases, Popul8 provides informational logs to explain what it is doing. Unlike errors or warnings, these messages do not indicate any issue, they simply convey relevant details about the process.

Model Import
IM000 -Your model didn't have any skinning information. A bone will be added.
Updated about 4 hours ago