How to Export from Popul8 Express

Once your models, characters, or crowds are ready in Popul8 Express, exporting them is easy.
Depending on what you need next, a base model, a fully dressed character, or an entire crowd, there are several export paths available.

Below is a step-by-step guide for the most common export scenarios.

🎬 Check our Tutorial Video:

Exporting a Single Model

  1. In the project tree, locate the model you want to export (e.g., a Template, Shape, or Deformable)
  2. Right-click the item and choose:
    Export As β†’ Model

  1. Select the destination folder where you want to save the files
  2. Once complete, the folder will contain the model along with any linked texture files

You can use this method to export:

  • Templates (Base Character models)
  • Shapes (Character Variations)
  • Deformables (e.g., clothing, accessories, hairs)

Exporting a Full Character with Deformables

To export a complete character with its assigned Deformables:

  1. Drag the Shape and all Deformables you want to include, into the Outliner
  2. In the Outliner, right-click the Shape and choose:
    Export As β†’ Model
  1. Choose the destination folder

The export will include:

  • The base model
  • All visible/active Deformables
  • All associated texture maps

Tip: This is ideal when you need a fully dressed, ready-to-use character.

Exporting Individual Textures (e.g., from Imported Assets)

To export a specific texture from a Template:

  1. Navigate to: Imported Assets β†’ Male β†’ Template
  2. Locate the texture (e.g., ddmo_head_maskmap)
  3. Right-click β†’ Export As β†’ Texture
  1. Choose the export folder

Exporting a Crowd or Individual Characters from a Crowd

You have two options:

Exporting an Entire Crowd:

In the project tree, go to: Crowds β†’ [Your Crowd Name]

  1. Right-click the Crowd object
  2. Choose Export As β†’ Crowd
  1. Choose the export folder

Info: The export will include:

  • All generated characters
  • Their assigned Shapes, Deformables, and textures

Exporting a Single Character from the Crowd:

In the project tree, go to: Crowds β†’ [Your Crowd Name]

  1. Find the specific character you want to export (e.g., Character#0)
  2. Right-click β†’ Export As β†’ Single
  1. Choose the export folder
  2. You can check export folder

Info: You’ll get a standalone export of that selected character.

Best Practices

  • Export everything into a dedicated working folder to stay organized.
  • Make sure all Deformables are properly assigned and visible in the Outliner before exporting.
  • Exported models can be imported into engines like Unity or Unreal.

Not sure how to export a specific asset?

Just locate the item in the project tree, right-click, and look for the Export As option.

Most components can be saved individually as models or resources.