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POPUL8 EXPRESS

  • What is Popul8 Express?
  • Installing Popul8 Express
  • Starting with Popul8 Express
    • Before You Start
    • Creating a New Project
    • Importing Your Base Character (Template)
    • Adding Deformables, Shapes, and Animations
    • Shape Editor: Step by Step Guide
    • Intersection Solver: Fixing Deformable Collisions
    • Create Your First Crowd
    • How to Export from Popul8 Express
    • Bridge it to Unity or Unreal Engine
    • Best Practices for Preparing Templates for Popul8 Express
    • FAQ
  • Step-by-Step: Importing the Demo Project
  • Popul8 Express Walk-through
  • Base Concepts
  • Features
    • Asset Importing
      • Logs
    • Bridge
      • Bridge to Unity
      • Bridge to Unreal
    • Asset Fitting
      • Asset Fitter
      • Intersection Solver
    • Shape Editor
      • Shape Editor
      • Blendshape Transfer
      • Create a Manifold for your Template
    • Rig Transfer
    • Skin Transfer
    • Optimized Data
    • Deformable Variation
    • Culling
    • Crowds
    • Post Processors

See Under the Skin

  • 2.5 Didimo Specification
    • Geometry Package
    • Texture Package
    • Animation
    • Garments
    • Package Profiles
    • Body Bind Poses
    • Groom, Hairstyles
    • Built for ARKit
    • Built for AWS Polly TTS
    • Built for Oculus Lipsync

Best Practices

  • Input Image (Selfie)
    • Depth image

FAQ

What if my license expires or something goes wrong with it?

No worries. If your license expires or you're having any issues with it, just reach out to us at [email protected].

We’ll help you sort it out quickly.

Updated 1 day ago


Best Practices for Preparing Templates for Popul8 Express
Step-by-Step: Importing the Demo Project