Create a Manifold for your Template

Create a target manifold for your template to be used in the Shape Editor transfer

Step by Step Guide

Download Didimo's Manifold

  1. Download Shape Editor default manifold. Download.

Create Wrap using Wrap3D

  1. Start Wrap3D

    1. If you're not familiar with Wrap3D pipeline, you can find more documentation on Wrap3D official site.
  2. Create a simple wrap graph.

  3. Import the previously downloaded default_se_manifold.obj and New Template to their respective nodes (ensure you have an .obj of your base model).

  4. Add Point Pairs.

  5. Run Wrap - ensure that your base model is properly aligned with the Didimo manifold. Then select the Wrap node and press “Compute”.

  6. Export - Select "SaveGeom" node, specify the export path, ensure that the “Save Normals” option is enabled, and then click “Compute Current Frame” to export.

Coovert to FBX

  1. Convert to FBX using Blender

    1. Open Blender and navigate to File > Import > Wavefront (.obj) to import the .obj file previously saved.
    2. Once imported, you might need to downscale your model to 0.01

    iii. Then File > Export > FBX (.fbx)

Now you are ready to create a Shape Editor.