Create a Manifold for your Template
Create a target manifold for your template to be used in the Shape Editor transfer
Step by Step Guide
Download Didimo's Manifold
- Download Shape Editor default manifold. Download.
Create Wrap using Wrap3D
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Start Wrap3D
- If you're not familiar with Wrap3D pipeline, you can find more documentation on Wrap3D official site.
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Create a simple wrap graph.
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Import the previously downloaded default_se_manifold.obj and New Template to their respective nodes (ensure you have an .obj of your base model).
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Add Point Pairs.
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Run Wrap - ensure that your base model is properly aligned with the Didimo manifold. Then select the Wrap node and press “Compute”.
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Export - Select "SaveGeom" node, specify the export path, ensure that the “Save Normals” option is enabled, and then click “Compute Current Frame” to export.
Coovert to FBX
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Convert to FBX using Blender
- Open Blender and navigate to File > Import > Wavefront (.obj) to import the .obj file previously saved.
- Once imported, you might need to downscale your model to 0.01
iii. Then File > Export > FBX (.fbx)
Now you are ready to create a Shape Editor.
Updated 6 days ago