Optimized Data
Popul8 can export game ready data. It does so by optimizing your character meshes and textures, and structuring the data in a memory-efficient format that ensures seamless integration into game engines. This process minimizes data redundancy, reduces file size, and enhances rendering performance, allowing for faster load times and smoother real-time interactions. By streamlining geometry, compressing textures without sacrificing visual quality, and optimizing UV mappings, Popul8 ensures that characters are game-ready while maintaining high fidelity and responsiveness across various platforms.
Our data optimization technology dramatically reduces memory consumption, making character assets far more efficient for real-time applications. Compared to a traditional approach where each character is stored as an individual FBX file, our method reduces the memory footprint by a factor of 150. Even when compared to a more optimized grouped FBX approach, it still achieves a 6 to 7 times reduction, ensuring significantly lower storage requirements and improved runtime performance.
This optimization means that games can handle exponentially more character variations without compromising performance, enabling richer, more diverse, and highly scalable character systems.
Updated 22 days ago