Geometry Package

67816781

Shared Body topology which can blendshape between Male and Female

Optimisation Targets

  • Real-time, mobile apps, mobile VR/AR
  • Facial blendshapes compatible with ARKit, Oculus Lipsync and Amazon Polly.
  • Body Skeleton Rig compatible with Unity Mecanim Animation System and Mixamo animations.

Mesh Specification Summary (Full-body)

FBX Package

Total Number of Meshes

6

Total Triangles

18984

Total Vertices

9664

Total Drawcall (Desktop)

6

Body (and Garment) Joints

70

Facial Joints

138

glTF Package

Total Number of Meshes

6

Total Triangles

18984

Total Vertices

10556

Total Drawcall (Desktop)

6

Body (and Garment) Joints

70

Facial Joints

138

Mesh and Sub Mesh Specifications

FBX Package

Asset

File Name

Vertices

Triangles

Base Head

mesh_m_low_baseFace_001

3181

6280

Mouth and Tongue

mesh_m_low_mouth_001

1060

2036

Right Eye

mesh_r_low_eye_001

145

272

Left Eye

mesh_l_low_eye_001

145

272

Eyelashes

mesh_m_low_eyeLashes_001

176

240

Base Body

mesh_m_low_baseBody_001

4957

9884

glTF Package

Asset

File Name

Vertices

Triangles

Base Head

mesh_m_low_baseFace_001

3258

6280

Mouth and Tongue

mesh_m_low_mouth_001

1168

2036

Right Eye

mesh_r_low_eye_001

145

272

Left Eye

mesh_l_low_eye_001

145

272

Eyelashes

mesh_m_low_eyeLashes_001

176

240

Base Body

mesh_m_low_baseBody_001

5664

9884

Transfer Formats

When requesting the generation of a didimo, you can specify which format you would like the mesh in - FBX or glTF

The Unity SDK supports glTF and makes runtime loading of meshes super simple.


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