Geometry Package
Optimisation Targets
- Real-time, mobile apps, mobile VR/AR
- Facial blendshapes compatible with ARKit, Oculus Lipsync and Amazon Polly.
- Body Skeleton Rig compatible with Unity Mecanim Animation System and Mixamo animations.
Mesh Specification Summary (Full-body)
FBX Package
Total Number of Meshes | 6 |
---|---|
Total Triangles | 18984 |
Total Vertices | 9664 |
Total Drawcall (Desktop) | 6 |
Body (and Garment) Joints | 70 |
Facial Joints | 138 |
glTF Package
Total Number of Meshes | 6 |
---|---|
Total Triangles | 18984 |
Total Vertices | 10556 |
Total Drawcall (Desktop) | 6 |
Body (and Garment) Joints | 70 |
Facial Joints | 138 |
Mesh and Sub Mesh Specifications
FBX Package
Asset | File Name | Vertices | Triangles |
---|---|---|---|
Base Head | ddmo_head | 3181 | 6280 |
Mouth and Tongue | ddmo_mouth | 1060 | 2036 |
Right Eye | ddmo_eyeRight | 145 | 272 |
Left Eye | ddmo_eyeLeft | 145 | 272 |
Eyelashes | ddmo_eyelashes | 176 | 240 |
Base Body | ddmo_body | 4957 | 9884 |
glTF Package
Asset | File Name | Vertices | Triangles |
---|---|---|---|
Base Head | ddmo_head | 3258 | 6280 |
Mouth and Tongue | ddmo_mouth | 1168 | 2036 |
Right Eye | ddmo_eyeRight | 145 | 272 |
Left Eye | ddmo_eyeLeft | 145 | 272 |
Eyelashes | ddmo_eyelashes | 176 | 240 |
Base Body | ddmo_body | 5664 | 9884 |
Transfer Formats
When requesting the generation of a didimo, you can specify which format you would like the mesh in - FBX or glTF
The Unity SDK supports glTF and makes runtime loading of meshes super simple.
Updated about 2 years ago