Geometry Package

Shared Body topology which can blendshape between Male and FemaleShared Body topology which can blendshape between Male and Female

Shared Body topology which can blendshape between Male and Female

Optimisation Targets

  • Real-time, mobile apps, mobile VR/AR
  • Facial blendshapes compatible with ARKit, Oculus Lipsync and Amazon Polly.
  • Body Skeleton Rig compatible with Unity Mecanim Animation System and Mixamo animations.

Mesh Specification Summary (Full-body)

Total Number of Meshes

6

Total Triangles

18996

Total Vertices

9985

Total Drawcall (Desktop)

6

Body (and Garment) Joints

72

Facial Joints

138

Mesh and Sub Mesh Specifications

Asset

File Name

Vertices

Triangles

File Format

Description

Base Head

mesh_m_low_baseFace_001

3258

6280

.fbx or .gltf

Geometry, skin, and blendshape data for mesh mesh_m_low_baseFace_001.

Mouth and Tongue

mesh_m_low_mouth_001

1168

2036

.fbx or .gltf

Geometry, skin, and blendshape data for mesh mesh_m_low_mouth_001.

Right Eye

mesh_r_low_eye_001

145

272

.fbx or .gltf

Geometry, skin, and blendshape data for mesh mesh_r_low_eye_001.

Left Eye

mesh_l_low_eye_001

145

272

.fbx or .gltf

Geometry, skin, and blendshape data for mesh mesh_l_low_eye_001.

Eyelashes

mesh_m_low_eyeLashes_001

184

252

.fbx or .gltf

Geometry, skin, and blendshape data for mesh mesh_m_low_eyeLashes_001.

Base Body V1

mesh_m_low_baseBody_001

4957

9884

.fbx or .gltf

Geometry, skin, and blendshape data for mesh mesh_m_low_baseBody_001

Transfer Formats

When requesting the generation of a didimo, you can specify which format you would like the mesh in - FBX or glTF

The Unity SDK supports glTF and makes runtime loading of meshes super simple.


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