Geometry Package

Optimisation Targets

  • Real-time, mobile apps, mobile VR/AR
  • Facial blendshapes compatible with ARKit, Oculus Lipsync and Amazon Polly.
  • Body Skeleton Rig compatible with Unity Mecanim Animation System.

Mesh Specification Summary

Total Number of Meshes

5

Total Triangles

9112

Total Drawcall (Desktop)

6

Body Joints

72

Facial Joints

138

Mesh and Sub Mesh Specifications

Asset

File Name

Triangles

File Format

Description

Base Head

mesh_m_low_baseFace_001

6280

.fbx or .gltf

Geometry, skin, and blendshape data for mesh mesh_m_low_baseFace_001.

Mouth and Tongue

mesh_m_low_mouth_001

2036

.fbx or .gltf

Geometry, skin, and blendshape data for mesh mesh_m_low_mouth_001.

Right Eye

mesh_r_low_eye_001

272

.fbx or .gltf

Geometry, skin, and blendshape data for mesh mesh_r_low_eye_001.

Left Eye

mesh_l_low_eye_001

272

.fbx or .gltf

Geometry, skin, and blendshape data for mesh mesh_l_low_eye_001.

Eyelashes

mesh_m_low_eyeLashes_001

252

.fbx or .gltf

Geometry, skin, and blendshape data for mesh mesh_m_low_eyeLashes_001.

Transfer Formats

When requesting the generation of a didimo, you can specify which format you would like the mesh in - FBX or glTF

The Unity SDK supports glTF and makes runtime loading of meshes super simple.


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