Preparing Animations for Popul8 Express

Files & Asset Structure

General Recommendations

  • Use consistent naming conventions for:
    • FBX files
  • Avoid:
    • Namespaces
    • Special characters in file or node names (e.g., accents, symbols, non-ASCII characters)
  • Supported content includes:
    • Bone-based rigs
  • Set a consistent scene axis orientation (Y-up or Z-up) to match your project and template.
  • Ensure all animation files use the same FPS setting.
    • Any value between 15 and 60 FPS is supported.
    • Low FPS values may produce visual artifacts.

Animation Guidelines

Best Practices for Animation

  • Always use the same bone deformation rig as the template.
  • For game animation, use looping animations with seamless transitions between the start and end frames.
  • If you are using a control rig in a DCC application, follow these steps:
    • Animate using the control rig.
    • Bake the animation onto the deformation bone structure.
    • Delete the control rig and geometry before exporting the animation.

⚠️ Note: Scaled animations may cause artifacts if the control rig is not properly set up. For example, in Maya, enabling “Segment Scale Compensation” on joints can introduce issues.