What is our base mesh?
The didimo base head is our template head which we create and fit the original assets onto like the hair, eyelash etc. After the didimo likeness stack has been processed these assets are then deformed onto the new didimo heads.
What you need to do to create a custom hair groom to fit our base mesh?
For a user to create their own custom hair they will need to create and fit the hair onto the didimo base template head.
Where can I get the base mesh?
You can download the didimo base template head here
With a custom hair groom where should the pivot point be?
The pivot point is currently at origin but this will change to the head joint position.
Updated about 1 year ago