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Get Started

  • Welcome to Didimo's Digital Human Developer Portal
  • Didimo Platform Overview
  • Built for Enterprise

Create Your Account

  • Customer Portal
  • Creating Your Account
  • Generate an API Key
  • Generate your first didimo
  • Trial Access
  • Upgrade Your Account

See Under the Skin

  • 2.5 Didimo Specification
    • Geometry Package
    • Texture Package
    • Garments
    • Groom, Hairstyles
    • Built for ARKit
    • Built for AWS Polly TTS
    • Built for Oculus Lipsync
  • Demo didimo
  • Performance
    • Generation Time
  • Didimo Versions

Best Practices

  • Input Image (Selfie)
    • Depth image
  • Protect Your Secret Key
  • Didimo Caching

Build with our SDK

  • CLI
  • Unity SDK
    • Quick Start Guide
    • Didimo Manager
    • Generate a didimo
    • Load a didimo
    • Unity as a Library
    • Facial Animations
    • Body Animations
    • Materials / Shader
    • Integration: ARKit Face Capture
    • Integration: Oculus LipSync
    • Integration: Text-To-Speech
  • Fitting Service
    • Base Template Mesh
    • Create Your Own Hairstyle
  • Integration Guides
    • VR Showcase and Integration
    • Integration: Omniverse Audio2Face

Get Support

  • Frequently Asked Questions
  • Service Level Agreements (SLA)
  • Help Request
  • Known Issues
    • Unity Mecanim compatibility

Unity Mecanim compatibility

Suggest Edits

Unity Mecanim compatibility

Currently Unity does not recognise the dembones facial rig currently in use with the didimo avatar, the didimo body skeleton rig is compatible and this can be solved by manually assigning the joints as per the image.

Updated 8 months ago


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  • Table of Contents
    • Unity Mecanim compatibility