For creating your own hairstyles, you will need to make sure they fit the Base Template Mesh with the the relevant texture maps Groom, Hairstyles and then split each part of the groom based on the materials supplied in this example .fbx file here.
To make them fit your didimos, use our Fitting Service.
All hairstyles has been created to be optimized for real time mobile platforms, VR and AR ready. The total triangle count for each hairstyle is ~2000 triangles
Updated about 2 years ago